Mesh Bust

“What do I look like to my computer”? My first response to this question was a time-laps video of my working day through the perspective of my computers webcam. I then looked at how it would create its own representation of me staring at it.

The result is a script that starts with a flat mesh. It then moves each vertex in a random manner and compares the rendered mesh with an image of my face. It repeats this process over and over trying to get closer to the image it has of me. I use a fitness algorithm which influences how much the vertices move, depending on the how close the surounding part of the image is to the source image.

The geometry it creates is quite different to my face, but when rendered on the screen it is a fare approximation. It reflects the fact that a computer model of someone is build quickly but does not necessarily represent reality.

###Technical Details Technology: Java, Processing, 3D